How about the music to the Metal Madness boss fight? *o* Spooky stuff!
And today’s track!
This is a bit of a spooky track—taking from the eerie final boss cues, like part two of Perfect Chaos in Adventure, and later on in part one of ‘06. The high strings provide a sense of urgency, and so does the orchestral percussion and the dissonant chords. There are also some high synth sounds scattered in the mix that pan back and forth, giving it more effect, especially for the Metal Sonic sort of boss. The horns in this mix are synthesized, which can be gotten away with more in the orchestral setting, but it’s still obvious to the ear. Sometimes they pan the horns back and forth at odd meter, which is very cool to hear! All of the hits are nice, and it establishes that urgency without having a completely driving percussion section. Very cool!
I request Sonic the Hedgehog 3 - Azure Lake!
Doubling up! How many of you were at Anime Boston yesterday? I was a Fionna!
This has an interesting groove to it, I think! For me, I think it’s the intro that sort of throws me, then it sort of settles into its own thing. The percussion is pretty heavy into the mid section, instead of having any high cymbals, which could also contribute. I love the chords and the comping, it’s a dense sort of sound that’s quite warm. The melody is mixed pretty high instead, aside from some of the counter synth sounds. It’s a fun track with a lot of energy!
A Sonic Xtreme track of your choosing.
There are a lot of Xtreme demos in the set that I have, so trying to pick just one was difficult! I think I like the chord progression in this one the most, along with those cool guitar lines! In some ways, this reminds me a lot of the Sonic CD US soundtrack, like Collision Chaos, but in a much cooler sense. Those marimba sounds in the back are a neat addition, especially in contrast to the synth bass going on. I like the space that’s in it as well, and then when the mix floods with sound back and forth, it creates a lot of dynamic! The guitar leads go from complicated to melodic, and it’s also another great contrast! It’s a cool track!
How about Sky Canyon Act 1 from Sonic Advance 2?
I love those arpeggios at the beginning! This track has a particular flavor to it—it’s broad, and has a sort of heroic feel to it, but is still fun. I feel like this sort of vibe is really prominent in video game music in general, but it really works! Ah, and the lick that comes in during the bridge section, punctuated by an 8-bit sound is really catchy! This actually uses more chiptune sounds then the MIDI—it’s mostly in the comping and kicks rather than the melodies. The bass is pretty busy and funky too! It has a cool feel to it though, I dig it!
Like most of the Riders soundtracks, this has a heavy electronic feel to it. Some of those high synths do some cool things, and the string lines add a neat little vibe to it. As well as the piano! Those arpeggios add sort of a lightness to the mix. The whole thing is light, without a huge bass presence. The transition into the second section is nice, and I really like the melody and chords that are going on, and the groove stays steady throughout. The techno sounds jostle the tonal center a little bit, but I believe it’s all for a really cool effect. From what I’ve seen of the stage, it really suits it!
Are you happy?! Because I am happy! And I’d be happy that the Happy Theme from Sonic Battle was on here! Can you fulfill my happiness by putting the happy theme on your wonderful happy blog?! Thank you in advance!
I sure am! Here’s today’s track!
This is a quirky sort of track that pushes the GBA soundtrack a little bit! I think the distorted guitars that they’re using for a comping instrument kind of distort the whole mix, making it a little lower quality than it should be. I love the melody lines, the electric piano is a cool touch. It has some simpler bass movement and chord progressions, but I think that adds to the “happy” feel of it. It’s got a fast groove and it’s a cool novelty track!
What are your thoughts on Red Barrage Area for Hot Shelter?
I really love the groove to this, and the horn kicks too! The tone of the horns seems just at the brink of control, and with the synth drums, the synth lead going on really fits the track. The melody lick is really catchy, and tends to stick in your head! The bridge section is a really separate lift from the rest of the track, and it almost reminds me of Gamma’s theme a little bit—after all, only Gamma and Amy travel through this section, I believe. The guitar comping in the back has a lot of wah to it as well, making for a really funky bed as well! It’s so groovy!
Oh, Marina Madness from Knuckles Chaotix! Couldn’t get enough of it since I listened to that old “Just the Two of Us” mash-up. XD
What’s up, everyone? You ought to listen to that mashup too, it’s very good!
I really dig the groove behind this! The bass is really funky, which is probably what’s drawing me in (those of you who have been here for a while know what a sucker I am for a catchy bass line). The comping going on is a very light sound as well, mellow combined with all the auxiliary sounds in the back as well. The melody is lovely as well! It’s very lilting and everywhere, but with a definite cohesiveness to it. The drums, while simple, are really nice and they tie everything together—there are even some hits and fills going on too!
Could you do the Neutral Chao Garden msuic from SA2? My favorite chao track for sure ^w^
How about I give you a package deal and do the whole mix? Happy Friday everyone!
This is a huge Chao garden mix, starting off with the lobby theme for races. The first theme is a lilting one with lots of bell like synth sounds. It’s pleasant background music that could go unnoticed if one isn’t paying attention! I like the beat and all of the brightness to it. It slows down and cascades into the Dark Chao garden theme—lots of dissonant synth sounds, and heavy bass drum in the low end. While all of the gardens have the same melodic theme, there are decidedly different moods to all of them! The dark garden has a dissonant, electronic feel, mostly reflecting on Shadow and Eggman’s musical themes than Rouge’s. The paddings get more and more menacing as the track moves forward.
We go upstairs into the Normal Chao garden for the request! This theme is decidedly more light and fun, with a steel drum in the main melody. All of the sounds are bright, and even the percussion is tinny and child like, making it for a very cute feel. There are even some flute sounds and xylophone sounds as well! It’s bright, sunny, and very playful!
The Hero garden has a spacier sound, lots of wide padding and deep acoustic sounds for the bass and low mids. Snaps replace the percussion, with a whistle synth in for the melody. There is the illusion of space, and a nearly floating sort of sound and feel going on with this theme, but it’s also very pleasant! Afterwards is the Chao Kindergarten area, which has another playful feel to it. Lots of bells, and a horn sound providing the bass line. The mix is pretty sparse, with only one melody line, doubling itself during the bridge section. The chord progression is nice in that section, giving a lot of variety to an otherwise simple sounding track. The end of the track fades back into the races/karate lobby theme, for a nice rounded track all together!
the area music for terminal velocity from sonic colors?
While this has the same vibe that the Terminal Velocity Stages have, it’s definitely a different mix, with a lot of electronic beats going on! The drums are all sequenced, as well as a lot of synth work and synth bass as well. It really conveys the urgency of the stage, though, and the constant movement you’re in when you’re playing it. I love all of the melody riffs going on, the intervals are really catchy! I think the only thing that doesn’t quite connect it to the Terminal Velocity stage is the melody that you hear in the stage music is somewhat absent. It’s still a cool track!